AR / VR - Yanko Design https://www.yankodesign.com Modern Industrial Design News Wed, 11 Jun 2025 20:52:09 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.2 Advanced haptic VR controller concept can bring new immersion level https://www.yankodesign.com/2025/06/11/advanced-haptic-vr-controller-concept-can-bring-new-immersion-level/?utm_source=rss&utm_medium=rss&utm_campaign=advanced-haptic-vr-controller-concept-can-bring-new-immersion-level Wed, 11 Jun 2025 21:30:32 +0000 https://www.yankodesign.com/?p=558080

Advanced haptic VR controller concept can bring new immersion level

Virtual reality has become an actual reality for some brands and products and no longer just confined to futuristic movies and TV shows. Over the...
]]>

Virtual reality has become an actual reality for some brands and products and no longer just confined to futuristic movies and TV shows. Over the years we’ve seen several tech companies spend money on research and creating actual products to bring VR and immersive experiences to consumers. While visual and auditory fidelity has seen remarkable advancements, the sense of touch has largely remained in the realm of simple vibrations. There is still a lot that can be imagined, tested, and eventually produced that would make it a truly virtual experience for consumers.

Now, a compelling concept offers a glimpse into a future where feeling digital worlds is not a far-off dream, but a tangible reality. The Tactic Haptic VR Controller is envisioned as a next-generation handheld for VR. This isn’t just another rumble-equipped peripheral; it aims to deliver nuanced, high-fidelity tactile sensations, allowing users to experience texture, pressure, and even motion feedback all within a sleek, ergonomic, and familiar controller form factor.

Designer: Bade Ruşen Karadeniz

Moving beyond the limitations of traditional rumble motors, the Tactic integrates context-aware haptic feedback. This means the controller can dynamically simulate the feel of different textures or the resistance encountered when interacting with virtual objects. Imagine running your hand across a rough stone wall or feeling the give of soft felt, all through your controller. The renders show the controller having efined contours designed for comfort during extended VR sessions.

The balanced weight and thoughtfully positioned buttons suggest an intuitive user experience, allowing players and professionals alike to easily navigate virtual environments. The visuals subtly indicate compatibility with established VR ecosystems like SteamVR or HTC Vive. This potential for seamless integration with current headsets could significantly accelerate the adoption of such advanced haptic technology.

Having a device like this gives users truly feel digital surfaces and interactions, especially when you’re consuming media or playing VR games. Beyond gaming, it could revolutionize training simulations. Imagine surgeons practicing procedures with realistic tactile feedback, remote maintenance technicians feeling the components they’re manipulating from afar, or product designers experiencing the texture and form of their creations in real-time.

The Tactic Advanced Haptic VR Controller is more than just an appealing design; it represents a significant step towards a future where virtual reality fully engages our sense of touch. By cleverly integrating advanced haptics into an ergonomic handheld form, the Tactic concept hints at a world where VR is not just about seeing and hearing, but about truly feeling the digital realm through an intuitive and accessible controller.

The post Advanced haptic VR controller concept can bring new immersion level first appeared on Yanko Design.

]]>
The Vision Pro Turns 2 Next Month… What’s Next For Apple? https://www.yankodesign.com/2025/05/26/the-vision-pro-turns-2-next-month-whats-next-for-apple/?utm_source=rss&utm_medium=rss&utm_campaign=the-vision-pro-turns-2-next-month-whats-next-for-apple Tue, 27 May 2025 00:30:16 +0000 https://www.yankodesign.com/?p=554708

The Vision Pro Turns 2 Next Month… What’s Next For Apple?

June marks two years since Tim Cook stood on stage and unveiled the Vision Pro, Apple’s most ambitious leap into new territory since the Apple...
]]>

June marks two years since Tim Cook stood on stage and unveiled the Vision Pro, Apple’s most ambitious leap into new territory since the Apple Watch. The $3,500 “spatial computer” arrived with breathtaking demos, celebrity endorsements, and the kind of technical wizardry that makes even jaded tech journalists lean forward. But two years later, we’re all asking the same question: what exactly is this thing for?

The Vision Pro remains a marvel of engineering. Its micro-OLED displays deliver 23 million pixels to each eye. The R1 chip processes input from 12 cameras, six microphones, and multiple sensors with imperceptible latency. The eye and hand tracking feels like actual magic the first time you experience it. And yet, fewer than 500,000 units have sold worldwide, according to industry analysts. For context, Apple sells that many iPhones approximately every 12 hours.

Every Game-Changing Product Needs A ‘Killer App’

The core problem with Vision Pro isn’t the technology – it’s the purpose. Users consistently report an initial “wow” phase that lasts anywhere from two weeks to a month. They explore immersive environments, watch movies on virtual 100-foot screens, and show off spatial photos to impressed friends. Then reality sets in: the headset is heavy at 600+ grams, causes eye strain after extended use, and lacks applications compelling enough to justify regular wear.

“It’s collecting dust” has become the refrain among many early adopters on Reddit and tech forums. Bloomberg’s Mark Gurman reported that internal Apple data shows lower-than-expected engagement even among buyers who kept their devices. The problem extends beyond Apple… Meta’s Quest Pro faced similar challenges at its $1,000 price point before drastic price cuts.

The Vision Pro excels at media consumption, offering genuinely impressive virtual screens for movies and shows. But at $3,500, it’s competing with actual 85-inch OLEDs and high-end home theater setups. For productivity, the virtual workspace concept stumbles against the physical reality of typing on keyboards you can’t see and staring through cameras at a lower resolution than your actual eyes.

From “Spatial Computing Revolution” to “Radio Silence”

Apple’s messaging shift around Vision Pro tells a fascinating story of corporate priorities in flux. Two years ago, “spatial computing” dominated every conversation about Apple’s future. The term appeared 37 times in the WWDC 2023 keynote alone. Apple Store displays featured the headset prominently, often with dedicated zones where trained specialists delivered carefully choreographed demos that genuinely wowed first-time users.

Today, that enthusiasm has noticeably cooled. Vision Pro displays have migrated to less prominent positions in retail stores, sometimes sharing space with accessories rather than commanding their own showcase areas. The company’s press releases and marketing materials have gradually phased out “spatial computing” in favor of “Apple Intelligence” – the AI initiative that dominated last year’s WWDC and has since become the company’s technological North Star. This pivot wasn’t subtle; it was a clear reallocation of Apple’s storytelling resources.

What makes this shift particularly interesting is how it reflects Apple’s pragmatic approach to product narratives. When something isn’t connecting with consumers as expected, the company doesn’t typically announce failure – it simply redirects attention elsewhere. The international rollout of Apple Intelligence features has been slower than anticipated, with many regions still waiting for functionality that U.S. users have had for months, yet it remains the company’s primary innovation story. Meanwhile, Vision Pro continues to receive software updates and refinements, but without the revolutionary rhetoric that accompanied its launch. It’s not that Apple has abandoned the product; rather, they’ve recalibrated expectations while they figure out its long-term place in the ecosystem.

WWDC 2025: visionOS 3 and the Transparency Revolution

With WWDC 2025 just weeks away, the rumor mill points to visionOS 3 as a significant focus. According to AppleInsider and other sources, transparency will dominate the visual language, with translucent menus, glassy effects, and a continued refinement of the “digital objects in physical space” metaphor that defines the platform.

Developers are clamoring for practical improvements: folder support for app organization (currently nonexistent), better multitasking, and more native Apple apps. The current situation, where core apps like Notes and Reminders remain iPad ports rather than a native visionOS experience, feels increasingly untenable as the platform matures.

Perhaps most intriguing is how Vision Pro’s aesthetic is reportedly influencing Apple’s entire software lineup. iOS 19, macOS 16, and watchOS 12 are all expected to adopt elements of visionOS design, including rounded corners, translucent backgrounds, and subtle lighting effects. This “reverse influence” suggests that while Vision Pro may not have conquered the market, its design philosophy has made a lasting impact on Apple’s approach to user interfaces.

The Competition Circles: Project Moohan, Vivo Vision, and Beyond

Samsung and Google’s “Project Moohan” headset represents the most credible competitor on the horizon. Announced in December 2024 and expected to launch later this year, it runs Android XR and promises deeper integration with Google’s Gemini AI. Early hands-on reports suggest a lighter form factor than Vision Pro and a price point that, while still premium, should undercut Apple’s offering significantly.

The Vivo Vision, unveiled at the Boao Forum in March, takes the more direct approach of simply copying Vision Pro’s design language while presumably targeting a lower price point for the Chinese market. Its mid-2025 launch will test whether Apple’s fundamental concept can succeed with different economics and regional optimization.

Curiously, Meta appears to have retreated from the high-end market. Reports indicate the company canceled development of a direct Quest Pro successor, with Vision Pro’s tepid sales cited as a cautionary tale. Meta instead continues to focus on the $500 price range with Quest 3, which has sold an estimated 3-4 million units, proving there is a market for XR devices at the right price.

What Comes Next: Vision Air, Vision Pro 2, or Something Else?

The clearest signal from supply chain analysts and insider reports points to a cheaper Vision device in development. Tentatively called “Vision Air” or simply “Vision” in rumors, this device would target a sub-$2,000 price point, possibly as low as $1,500. To hit this target, Apple would likely use lower-resolution displays, fewer cameras, and potentially sacrifice features like EyeSight (the external screen showing your eyes).

This strategy mirrors Apple’s approach with products like Apple Watch, where the ultra-premium Edition models eventually gave way to a more accessible lineup. The timeline remains unclear, with most sources pointing to late 2026 or even 2027 for release, suggesting that Apple is taking its time to get the formula right.

As for Vision Pro 2, credible rumors are scarce. Apple typically updates its flagship products annually or biannually, but the Vision Pro appears to be on a longer cycle. This makes sense given the slower-than-expected sales and the massive R&D investment the first model represented. When it does arrive, expect improved displays, longer battery life, and a lighter form factor – all addressing the most common complaints about the current hardware.

The Long Game: Apple’s Spatial Computing Bet

Two years in, the Vision Pro feels like a product caught between present limitations and future potential. It’s too expensive, too heavy, and lacks compelling applications for most consumers. Yet its technological achievements are undeniable, and the foundation it’s building could pay dividends as components get cheaper, software matures, and form factors improve.

Apple has played the long game before. The original iPhone lacked third-party apps. The first iPad was dismissed as “just a big iPhone.” The Apple Watch was criticized for being slow and dependent on the iPhone. All eventually found their footing. The difference? Those devices cost between $349 and $999 at launch, not $3,500.

For Vision Pro to follow a similar trajectory, Apple needs three things: a more accessible price point, lighter hardware, and that elusive killer app. WWDC 2025 will likely deliver software improvements, but the hardware evolution and ecosystem development may require more patience. Until then, the Vision Pro remains what it’s been since launch: a stunning technical achievement still searching for its reason to exist.

The post The Vision Pro Turns 2 Next Month… What’s Next For Apple? first appeared on Yanko Design.

]]>
INAIR AI Spatial Computer brings multiscreen set up to your virtual workspace https://www.yankodesign.com/2025/04/30/inair-ai-spatial-computer-brings-multiscreen-set-up-to-your-virtual-workspace/?utm_source=rss&utm_medium=rss&utm_campaign=inair-ai-spatial-computer-brings-multiscreen-set-up-to-your-virtual-workspace Wed, 30 Apr 2025 21:30:37 +0000 https://www.yankodesign.com/?p=549345

INAIR AI Spatial Computer brings multiscreen set up to your virtual workspace

We are so used to having an expansive workstation with more than one display and all the computing power at our disposal to get daily...
]]>

We are so used to having an expansive workstation with more than one display and all the computing power at our disposal to get daily tasks done most productively. When we step outside, the gauntlet shifts to the portable laptops that have evolved exponentially in terms of computing power. To expand the working area, one can connect an external monitor but going beyond that is a cliché when we talk of portability.

The INAIR AI Spatial Computer is a different beast as it is not limited by the physical constraints of carrying your laptop. We got the chance to experience the future-forward computing machine at Global Connect Media Day in Shenzhen, and totally liked the idea of having an expansive virtual space for getting everything done super smoothly. To be precise, it brings the benefits of a big virtual screen to open multiple applications without any physical constraints of carrying a laptop, external monitor, or any other gear to achieve the same level of computing prowess as a workstation.

Designer: INAIR

INAIR AI Spatial Computer

The tangible components of the computing machine are the lightweight glasses that make possible the virtual reality screen at your disposal, the INAIR pod which is the AI-powered computing heart of the gadget, and the wireless Touchboard keyboard which comes with customized touch gestures to work on the 3D space on offer.

This next-generation portable computer aided by smart AI, blurs the lines between physical working spaces and the virtual working environment that is not limited by the confines of traditional displays. With just three accessories required, the spatial computer eliminates the need for carrying any laptops or external monitors.

Six Virtual Screens = Multi-monitor setup in your pocket

INAIR transforms any environment into an expansive virtual screen measuring 134-inches with support for up to six virtual screens at a time. That much screen real estate is enough for your professional endeavors, whether you are an editor, coder, educator, digital artist, or power user who needs multiple screens for multitasking productivity.

The spatial computing solution gives the user the liberty to utilize their visible area to put up apps or software. Talking of which, the INAIR system is compatible with the Android app ecosystem along with its own suite of applications tailored for enhancing work productivity.

Ergonomic Design for Comfort and Custom Fit

The smart glasses made out of magnesium alloy frames ensure long hours of comfortable wearing, which has been an issue with VR headsets of the current era. This makes the INAIR a more practical option for real-world usage and varying situations of use.

Whether it is about making presentations on the go, working in a remote café, or finishing up your coding tasks at home; the new age solution addresses a lot of shortcomings associated with high-end hardware that at most times, is not portable.

Productivity and Entertainment Galore

This suite of compact gadgets combines to turn any place into a private office, creative studio, or personal entertainment hub when you need to have some relaxing time. The six virtual screens can be repositioned or resized at will to give you more freedom when it comes to multitasking.

According to Hai Huang, CEO of INAIR, the INAIR AI Spatial Computer offers the next step in AR and AI-powered spatial computing. Hai adds, “This all-in-one solution is designed to meet the demands of modern workflows, empowering users with seamless, hands-free productivity and enhanced immersion in any environment.”

Borderless Digital Life That’s Super Secure

INAIR Spatial Computer is loaded with AI-assisted functions to make real-time translations and voice commands possible for a seamless workflow. Privacy is at the forefront thanks to the electrochromic technology that lets you switch between opaque and translucent modes depending on the location of use.

The transition is as simple as swiping a finger across the capacitive privacy slider on the frame of the glasses. These smart glasses, weighing just 68 grams have an air-cushioned nose pad for long-term wear, and in our demo session, we found them to be super lightweight and comfortable.

INAIR Pod and Touchpad

The input comes from the Pod, which is powered by a Qualcomm microchip that is powerful enough for the advanced computing requirements of multitasking and AI. It is an advanced input device designed specifically for augmented reality and virtual reality applications. The peripheral is tailored for 3D spaces for smoother navigation in the VR environment, courtesy of the customized touch gestures. You can even stream PC content remotely to elevate your fast-paced digital work life.

The Touchboard keyboard, on the other hand, comes in handy for all your typing needs and to set up a portable office anywhere. Both the INAIR Pod and the Touchboard aim to recreate the familiar control dynamics of laptop input but with reimagined freedom for virtual spaces.

The post INAIR AI Spatial Computer brings multiscreen set up to your virtual workspace first appeared on Yanko Design.

]]>
Mimic’s hands-on approach to humanoid teaching bridges emotion and AI through wearable input https://www.yankodesign.com/2025/04/25/mimics-hands-on-approach-to-humanoid-teaching-bridges-emotion-and-ai-through-wearable-input/?utm_source=rss&utm_medium=rss&utm_campaign=mimics-hands-on-approach-to-humanoid-teaching-bridges-emotion-and-ai-through-wearable-input Fri, 25 Apr 2025 19:15:37 +0000 https://www.yankodesign.com/?p=547581

Mimic’s hands-on approach to humanoid teaching bridges emotion and AI through wearable input

As the boundaries between human experience and artificial intelligence continue to blur, designers are rethinking how we interact with technology on an emotional level. In...
]]>

As the boundaries between human experience and artificial intelligence continue to blur, designers are rethinking how we interact with technology on an emotional level. In the rapidly evolving landscape of domestic robotics, the conversation is no longer just about efficiency or automation—it’s about connection. While robots are becoming more capable, their integration into intimate human spaces still sparks discomfort for many. This friction doesn’t stem from technological limitations alone, but from the absence of a natural, empathetic bridge between user and machine. That’s the context in which Mimic emerges—not just as a wearable, but as a reimagined interface for trust-building with humanoid companions.

The next-gen wearable is designed to bridge the emotional and psychological gap between humans and humanoid robots. In a future where household humanoids are commonplace, Mimic enables users to teach robots actions based on their behavior data. Initially, humanoids perform basic functions, but over time, they learn to understand and personalize tasks for the user. Through this process, users actively teach humanoids, forming emotional bonds and overcoming psychological barriers.​

Designer: Dohyuk Joo

By wearing the device and performing desired actions, users provide real-time data that the robot uses to learn and adapt. This hands-on approach fosters a sense of control and agency, reducing feelings of unease and promoting a more harmonious relationship between humans and robots. The device is lightweight and ergonomically designed to be worn during daily activities. Its intuitive interface ensures that users can seamlessly integrate it into their routines without disruption.

The robot can adapt to changes in user behavior over time. By allowing users to wear the device and physically demonstrate tasks they want their robots to perform, Mimic shifts the paradigm from command-based interaction to embodied teaching. For example, if a user is preparing their own version of Korean stew, Mimic enables the humanoid to grasp more than just the recipe—it interprets the specific ingredients, motions, and subtle preferences involved. This context-aware learning gives the robot a far deeper understanding of the user’s world, moving beyond generic presets.

The device comprises two integrated modules: the Vision tracker and the Hand tracker. The Vision tracker collects visual and auditory data using an array of infrared sensors, tracking cameras, and vision-based AI. It maps the environment with Lidar and captures head movement using a 6-DOF camera alongside a front-facing RGB camera, forming a dynamic world model. It’s engineered to adjust comfortably to different body types through an adaptable rail system, ensuring seamless wearability.

Meanwhile, the Hand tracker—worn on the forearm—records nuanced physical data like grip strength, arm angle, and muscle activity through electromyography (EMG) sensors and precision tracking cameras. By analyzing electrical signals and motion patterns, it decodes how users interact with objects on a tactile level. This fusion of data is processed through deep learning to construct a comprehensive behavioral profile. Even passive moments become learning opportunities, as Mimic uses 360-degree and dual-facing cameras to observe environmental structure and object purpose, enabling the humanoid to understand intent even when it’s unstated.

Through these layers of sensory input and contextual modeling, Mimic doesn’t just teach tasks—it conveys intuition. It represents a new approach to robotics, one that leverages embodied cognition to break down psychological resistance and cultivate emotional resonance. As our homes evolve alongside technology, Mimic points to a future where machines don’t just serve—they relate, reflect, and respond.

The post Mimic’s hands-on approach to humanoid teaching bridges emotion and AI through wearable input first appeared on Yanko Design.

]]>
Spacetop For Windows: Invisible Monitors That Follow You Anywhere https://www.yankodesign.com/2025/04/24/spacetop-for-windows-invisible-monitors-that-follow-you-anywhere/?utm_source=rss&utm_medium=rss&utm_campaign=spacetop-for-windows-invisible-monitors-that-follow-you-anywhere Thu, 24 Apr 2025 22:30:18 +0000 https://www.yankodesign.com/?p=548315

Spacetop For Windows: Invisible Monitors That Follow You Anywhere

The laptop hasn’t fundamentally changed in decades. Screens got thinner, processors faster, but we still hunch over the same basic form factor that emerged in...
]]>

The laptop hasn’t fundamentally changed in decades. Screens got thinner, processors faster, but we still hunch over the same basic form factor that emerged in the early 1990s. Sightful’s Spacetop for Windows aims to shatter that paradigm completely. It reimagines what it means to have a workspace in the first place.

Designers: Spacetop by Sightful and XREAL Air Ultra 2 by XREAL

Spacetop creates a massive 100-inch virtual display that exists only in your field of vision. No physical monitors. No cramped screen. Just your laptop keyboard and an expansive digital canvas floating in front of you. The system pairs lightweight AR glasses with powerful software to transform any environment into your personal command center. Coffee shops, airplanes, client offices, and even outdoor spaces become viable workspaces without sacrificing screen real estate or privacy.

This Windows launch signals Sightful’s evolution from hardware maker to software platform. The original Spacetop ran on Android as an all-in-one solution. This new iteration brings the spatial interface to Windows machines that professionals already use. It liberates your laptop from the constraints of physical displays.

“Spacetop is exactly why AI PCs were designed. It unlocks the true power of the architecture,” explains Tamir Berliner, Sightful’s CEO and co-founder. The timing aligns perfectly with manufacturers such as Dell, HP, and Lenovo shipping laptops equipped with dedicated neural processing units designed specifically for spatial computing tasks. The future already sits in inventory.

Air instead of Aluminum

The hardware component of Spacetop for Windows centers around XREAL Air Ultra 2 glasses. These aren’t bulky VR headsets or conspicuous face computers. They weigh just 83 grams, about the same as a pair of sunglasses, making them practical for all-day wear. The lightweight design addresses one of AR’s biggest barriers to adoption: comfort. You can actually forget you’re wearing them.

The expansive digital workspace they create will stick in your memory. Spacetop’s interface allows multiple applications to run side by side in a field of view that makes laptop screens feel tiny. The system utilizes keyboard shortcuts for window management, allowing for familiar workflows while eliminating the need for constant window dragging in limited screen space.

The visual clarity adjusts to your environment. Under bright office lights or in natural sunlight outdoors, the display remains visible and sharp. This adaptability makes Spacetop genuinely mobile. You won’t search for the right lighting conditions or angle screens away from glare. Your workspace follows you, adapting as needed.

Spacetop transforms your physical posture. Traditional laptops require users to look down, leading to neck strain and poor ergonomics. The AR display is positioned at eye level, promoting a healthier posture. After hours of use, the difference becomes immediately apparent. Your neck doesn’t ache. Your shoulders stay relaxed. You look forward, not down.

Windows Without Limitations

Spacetop for Windows works seamlessly with your existing Windows installation, providing access to all your existing applications. CAD software, creative suites, productivity tools, development environments – they all function normally within this expanded visual canvas.

This integration solves the biggest limitation of the original Android-based Spacetop: software compatibility. Users can run full desktop applications with local storage and processing. The system supports complex workflows previously impossible in the earlier version.

The interface maintains Windows’ native interaction patterns while enhancing them with spatial awareness. Windows can be positioned throughout your field of view, creating natural zones for different tasks. Reference materials might float to your left while your main workspace occupies the center. Communication tools could sit to the right, always visible but not dominating your attention.

Security concerns typically plague mobile workers. Spacetop addresses this with the private nature of the display. Only you can see the contents of your screen. No need for privacy filters or constant awareness of who might be looking over your shoulder. Your sensitive data remains visible only to you, regardless of how public your physical location might be.

Intel-Powered AI Optimization

Spacetop for Windows is engineered specifically for Intel-based AI laptops that support high-performance spatial computing. The software leverages the integrated NPU/CPU/GPU architecture found in Intel’s Core Ultra processors. This specialized hardware acceleration enables Spacetop to render complex virtual workspaces with minimal latency and battery impact.

Intel’s neural processing units handle the continuous spatial mapping and environmental awareness required for stable AR experiences. Traditional laptops lacking dedicated NPUs would struggle with these computational demands, resulting in lag, visual instability, or rapid battery depletion. Spacetop’s optimization for Intel architecture ensures smooth performance throughout a full workday.

The partnership with Intel goes beyond mere compatibility. Sightful has established Intel as a key platform partner for long-term development and optimization. This collaboration ensures Spacetop will continue evolving alongside Intel’s processor roadmap, taking advantage of new AI capabilities as they emerge in future chip generations.

Compatible devices include the Dell XPS series with Core Ultra 7 processors, HP EliteBook models, Lenovo Yoga Slim, Asus Zenbook lineup, Acer Swift Go 14, and the Surface Laptop for Business. These machines represent the mainstream business computing landscape, not specialty gaming rigs or workstations. They balance performance, portability, and battery life while providing the Intel-powered AI acceleration Spacetop requires.

Market analysts at Canalys project that 19 percent of PCs shipped in 2024 will feature AI capabilities, with that number reaching 60 percent by 2027. HP expects one in four of its PCs to include these features by 2025. Sightful’s hardware requirements align perfectly with this industry trajectory, ensuring broad compatibility with business-class machines.

The complete Spacetop for Windows bundle costs $899, including the XREAL Air Ultra 2 AR glasses and a 12-month subscription to the Spacetop platform. After the first year, the annual renewal runs $200. For those who wear prescription glasses, lens inserts cost $50 for single vision and $150 for progressive options.

This pricing positions Spacetop as a professional tool. Many businesses already spend similar amounts on external monitors, docking stations, and ergonomic accessories for remote workers. Spacetop replaces all of those with a single solution that fits in a laptop bag.

Expanding Globally Through Partnerships

Sightful’s Windows launch coincides with its first major global expansion. The company has secured key partnerships to bring Spacetop to international markets, starting with Germany. Deutsche Telekom will handle European B2B distribution, while SHI manages enterprise deployment in North America. Intel serves as a platform partner, ensuring long-term compatibility and co-development opportunities.

These partnerships reflect Sightful’s focus on professional and enterprise markets. “Spacetop is for people who need to work securely, comfortably, and powerfully, today,” emphasizes Tomer Kahan, COO and co-founder. This technology addresses the immediate needs of mobile professionals who demand a high-quality workspace.

Early enterprise trials have yielded promising results. Amy Troxell of SHI notes, “The reactions within SHI, our partners, and customers have had while experiencing Spacetop is astounding. There’s just nothing like it.” Deutsche Telekom’s Dr. Maximilian Ahrens describes it as redefining mobile productivity, offering a secure, digitized workspace that scales with the demands of modern business.

Bridging Present and Future

Spacetop addresses a pain point nearly every mobile professional experiences: limited screen space while traveling. The focus on productivity distinguishes Spacetop from other AR offerings. This isn’t about watching movies or playing games in new ways. It enables real work without compromise. The interface supports hours of focused attention rather than brief, casual interactions.

By building on Windows rather than creating a proprietary environment, Sightful removes a major adoption barrier. Users don’t need to learn new workflows or abandon favorite applications. Their existing digital tools gain more room to breathe, expanding beyond the physical limitations of laptop displays.

This pragmatic approach may prove revolutionary. By solving a specific, widespread problem without requiring users to reinvent their digital lives, Spacetop creates a viable path for spatial computing to enter mainstream professional use.

The future of work thrives on flexibility and adaptability. Spacetop for Windows takes that principle to its logical conclusion. Your workspace isn’t a place. It isn’t even a device. It exists wherever you happen to be, with all the digital tools you need floating right before your eyes. That represents a fundamental shift in how we think about technology, productivity, and physical space.

The post Spacetop For Windows: Invisible Monitors That Follow You Anywhere first appeared on Yanko Design.

]]>
Android XR smart glasses prototype looks like simple thick-rimmed spectacles https://www.yankodesign.com/2025/04/19/android-xr-smart-glasses-prototype-looks-like-simple-thick-rimmed-spectacles/?utm_source=rss&utm_medium=rss&utm_campaign=android-xr-smart-glasses-prototype-looks-like-simple-thick-rimmed-spectacles Sat, 19 Apr 2025 20:45:01 +0000 https://www.yankodesign.com/?p=547032

Android XR smart glasses prototype looks like simple thick-rimmed spectacles

Although experiences like Apple’s spatial computing look impressive in demos, their practical use in daily life is hampered by one important consideration. No matter how...
]]>

Although experiences like Apple’s spatial computing look impressive in demos, their practical use in daily life is hampered by one important consideration. No matter how lightweight you make them, headsets that wrap around your skull and block your vision will always be awkward, isolating, and even hazardous. Ideally, we’ll get our eXtended reality or XR fix through eyewear that doesn’t look any different from the ones you wear, presuming you wear prescription glasses, of course.

Google might finally be changing that status quo with its renewed enthusiasm for AR, VR, MR, XR, and everything in between. Although Samsung’s Project Moohan headset was the focus of much attention when Google announced its new Android XR endeavor, the platform wasn’t meant to stop there. It will also be available in the regular smart glasses design, and Google finally reveals a little bit of what it was working on.

Designer: Google

In a TED 2025 talk, Google’s Shahram Izadi showed off a prototype Android XR device in action. While the demo itself was pretty impressive, especially for having no technical problems during the entire test, most are probably already used to the features that the AI-powered Android XR can bring to the table. What really caught people’s eyes, however, were the glasses used for that demonstration.

They looked pretty discreet, at least as far as very thick glasses are concerned. Unlike specs from Xreal or VITURE, however, the lenses are completely clear and transparent. You can see the world in front of you clearly, and people can see your eyes unobstructed. Despite that simple and relatively slim design, the prototype still had room for a display to let you read text or notifications, though it will be in a small corner or side of your vision rather than in your face.

The smart glasses naturally have cameras, as Gemini, which is the main point for user interaction on Android XR, needs to be able to see the world as you see it. It listens to your voice prompts, of course, but it needs to understand what you’re looking at in order to make sense of your requests. For example, it was able to remember where you last put down your keys, play music based on an album jacket you’re holding, or even explain a diagram from a book you have opened before you.

This “rolling window” AI experience, while powerful, might also raise privacy concerns, seeing as it can remember things it saw even when the wearer wasn’t paying attention or intentionally looking at a thing. And then there’s the style of the glasses themselves, since not everyone will be happy with such thick frames, and it might be a while before we can actually have XR glasses that are really stylish and inconspicuous.

The post Android XR smart glasses prototype looks like simple thick-rimmed spectacles first appeared on Yanko Design.

]]>
Vision Pro 2 Launch In 2025? Analysts say Apple is already mass-producing the Next-Gen Spatial Headset https://www.yankodesign.com/2025/04/09/vision-pro-2-launch-in-2025-analysts-say-apple-is-already-mass-producing-the-next-gen-spatial-headset/?utm_source=rss&utm_medium=rss&utm_campaign=vision-pro-2-launch-in-2025-analysts-say-apple-is-already-mass-producing-the-next-gen-spatial-headset Wed, 09 Apr 2025 19:15:00 +0000 https://www.yankodesign.com/?p=545160

Vision Pro 2 Launch In 2025? Analysts say Apple is already mass-producing the Next-Gen Spatial Headset

Nothing rushes product development more than market uncertainty! Apple usually takes a long time to launch products to the market, but with tariffs almost entirely...
]]>

AI Visualization of Apple Vision Pro 2

Nothing rushes product development more than market uncertainty! Apple usually takes a long time to launch products to the market, but with tariffs almost entirely derailing every single business across the world, the inner workings of Apple have gone through some changes. Recent whispers suggest that Apple may have commenced mass production of the Vision Pro 2, hinting at a possible release later this year or even next year. This development has sparked discussions among enthusiasts and industry insiders alike, given that Apple has very visibly slowed down production of the existing Vision Pro to move onto ‘bigger things’.

According to reports from Chinese outlet IT Home, key components such as display panels, housings, and circuitry for the Vision Pro 2 have entered mass production. Suppliers are reportedly rushing to fulfill orders, indicating that Apple is gearing up for an imminent launch. While IT Home’s track record with Apple rumors is mixed, the specificity of these claims has nonetheless captured attention.

Designer: Apple

AI Visualization of Apple Vision Pro 2

Contrasting perspectives add complexity to the narrative. In October 2024, The Information’s Wayne Ma reported that Apple had significantly reduced production of the original Vision Pro, with plans to halt its manufacturing by the end of that year. This move was interpreted as a strategic shift towards developing a second-generation headset. Analysts like Ming-Chi Kuo and Bloomberg’s Mark Gurman have suggested that this forthcoming model will be an incremental update, potentially featuring the M5 chip and enhanced Apple Intelligence capabilities. Gurman projected a release window between fall 2025 and spring 2026, which aligns with the current buzz surrounding the Vision Pro 2’s production status.

AI Visualization of Apple Vision Pro 2

The anticipated enhancements in the Vision Pro 2 are poised to address some of the critiques faced by its predecessor. The integration of the M5 chip is expected to deliver improved performance, while advancements in hand and eye tracking could offer a more immersive user experience. Additionally, efforts to refine comfort and ergonomics may broaden the device’s appeal. There’s also speculation about a potential price adjustment, making the headset more accessible to a wider audience.

However, it’s essential to approach these reports with a degree of skepticism. The mixed-reality market is notoriously volatile, and production timelines can shift due to various factors, even more so with all the market uncertainty over the past week. Moreover, the reliability of sources like IT Home has been questioned in the past, suggesting that while the information is intriguing, it may not be definitive.

AI Visualization of Apple Vision Pro 2

Although all eyes are on Apple’s movements to get a better understanding of the market moving forward, it’s worth noting that even when the Vision Pro 2 arrives, it’ll probably see a massive price markup, given the new tariff regime. Reports have indicated the iPhone could see a price hike of more than $500 per unit, propelling higher-end models into the $2000 range – a MASSIVE contrast from the iPhone’s humble $99 beginnings in 2007. For now, the tech community remains on alert, awaiting official word from Apple that could either confirm or dispel the swirling rumors.

AI Visualization of Apple Vision Pro 2

The post Vision Pro 2 Launch In 2025? Analysts say Apple is already mass-producing the Next-Gen Spatial Headset first appeared on Yanko Design.

]]>
Viture x 8BitDo Ultimate Mobile Controller Has Built-in XR Glasses Support https://www.yankodesign.com/2025/04/09/viture-x-8bitdo-ultimate-mobile-controller-has-built-in-xr-glasses-support/?utm_source=rss&utm_medium=rss&utm_campaign=viture-x-8bitdo-ultimate-mobile-controller-has-built-in-xr-glasses-support Wed, 09 Apr 2025 08:45:16 +0000 https://www.yankodesign.com/?p=545101

Viture x 8BitDo Ultimate Mobile Controller Has Built-in XR Glasses Support

Gaming on the go is getting a major upgrade with the world’s first mobile controller designed specifically for XR glasses users. The Viture x 8BitDo...
]]>

Gaming on the go is getting a major upgrade with the world’s first mobile controller designed specifically for XR glasses users. The Viture x 8BitDo Ultimate Mobile Controller combines the trusted quality of 8BitDo’s gaming peripherals with innovative XR technology, creating a gaming setup that’s both portable and immersive. This groundbreaking collaboration addresses a long-standing pain point for mobile gamers who want the big-screen experience without lugging around bulky equipment.

Imagine playing your favorite AAA titles on what feels like a massive 135-inch display while sitting in a park, on a train, or lounging in bed. That’s the magic this controller brings to the table. Unlike traditional mobile gaming where you’re squinting at a small screen, this setup transforms your gaming sessions into cinematic experiences without sacrificing portability or comfort. The controller seamlessly bridges the gap between convenience and immersion that mobile gamers have been dreaming about.

Designer: Viture x 8BitDo

The standout feature is undoubtedly the dedicated USB-C port built right into the controller, designed specifically for connecting Viture XR glasses. This clever design solves a frustrating problem: when using XR glasses with a phone, you typically can’t use telescopic controllers that sandwich your device. The Viture x 8BitDo controller elegantly addresses this by allowing you to connect both your phone and XR glasses to a single device, keeping everything organized and functional.

Physical controls make a world of difference when gaming with XR glasses. When your vision is partially occupied by the glasses display, touchscreen controls become impractical and frustrating. The controller provides responsive buttons, analog sticks, and triggers that give you precise control without needing to look down at your phone’s screen. This setup creates a more natural gaming experience that feels closer to console gaming than traditional mobile play.

The controller connects to your phone via USB-C, significantly reducing input lag compared to Bluetooth alternatives. This wired connection ensures your button presses translate to on-screen actions almost instantly, which is crucial for competitive games where split-second reactions matter. The familiar layout will feel immediately comfortable to anyone who’s used modern gaming controllers, with no awkward learning curve to overcome before jumping into your favorite games.

Cloud gaming services shine particularly bright with this setup. The controller is optimized for platforms like Xbox Game Pass, NVIDIA GeForce NOW, and Amazon Luna, letting you stream console and PC games directly to your mobile device. The combination of cloud streaming and XR glasses effectively turns your phone into a portable gaming powerhouse without the processing limitations of mobile hardware. It’s like carrying a gaming PC in your pocket, ready to deploy anywhere with an internet connection.

The post Viture x 8BitDo Ultimate Mobile Controller Has Built-in XR Glasses Support first appeared on Yanko Design.

]]>
Experience Digital Touch: MinVerse Haptic 3D Mouse Transforms Design https://www.yankodesign.com/2025/03/26/experience-digital-touch-minverse-haptic-3d-mouse-transforms-design/?utm_source=rss&utm_medium=rss&utm_campaign=experience-digital-touch-minverse-haptic-3d-mouse-transforms-design Thu, 27 Mar 2025 01:45:13 +0000 https://www.yankodesign.com/?p=541272

Experience Digital Touch: MinVerse Haptic 3D Mouse Transforms Design

Digital creation has always been limited by a fundamental disconnect: our inability to physically feel what we design on screen. The MinVerse haptic 3D mouse...
]]>

Digital creation has always been limited by a fundamental disconnect: our inability to physically feel what we design on screen. The MinVerse haptic 3D mouse bridges this gap, bringing a revolutionary tactile dimension to digital interaction. Developed by Haply Robotics, this innovative device lets designers, 3D artists, and gamers experience virtual objects with lifelike textures, weights, and forces, transforming how we interact with digital environments.

Traditional input devices restrict creative potential by limiting our physical connection to digital work. The MinVerse changes everything by delivering precise haptic feedback directly to your fingertips. Users can now physically feel resistance when sculpting digital clay, experience the texture of virtual surfaces, and perceive the weight of objects in games, all through a compact device that fits comfortably on any desk, making digital creation more intuitive and immersive than ever before.

Designers: Romain Bursi, Felix Desourdy (Haply Robotics)

Click Here to Buy Now: $1050 $1500 ($450 off). Hurry, only a few left! Raised over $120,000.

The MinVerse stands out with its remarkable versatility, featuring interchangeable “handle” attachments that transform its functionality. Switch effortlessly between a precision stylus for detailed 3D modeling, a traditional mouse for everyday tasks, or a VR controller for immersive experiences. This adaptability makes it an essential tool for professionals who regularly transition between different creative workflows, eliminating the need for multiple specialized devices and streamlining the creative process.

Force feedback capabilities ranging from 2N to 4N allow users to physically interact with digital objects in ways previously impossible. When sculpting in Blender, artists feel genuine resistance as they shape virtual clay. Game developers experience the weight and physical properties of in-game assets while positioning them. Mechanical designers sense how components interact, bringing an unprecedented level of physical awareness to digital design that dramatically improves precision and creative intuition.

The ergonomic design prioritizes comfort during extended creative sessions. Unlike conventional input devices that can cause strain during long work periods, the MinVerse includes integrated wrist support similar to a traditional mouse. This thoughtful design element prevents fatigue even during marathon creative sessions, allowing designers and artists to maintain focus on their work rather than physical discomfort.

Compatibility with industry-standard software makes the MinVerse immediately valuable. The device integrates seamlessly with Blender, RoboDK, HARP, and more coming soon, ensuring that creative professionals can incorporate the MinVerse into existing workflows without disruption. Gamers will benefit from the unprecedented immersion by adding physical sensation to virtual worlds. Feel the tension of drawing a bowstring, the recoil of weapons, or the texture of different terrains as you explore game environments.

Community-driven development ensures that MinVerse will continue to evolve. With open-source APIs, developers can create custom integrations for specific applications, expanding the device’s capabilities beyond its initial release. The compact, lightweight design makes the MinVerse ideal for creators who work across multiple locations. Despite its sophisticated technology, the device is portable enough to fit easily into a laptop bag, allowing professionals to maintain a consistent workflow whether at home, in the studio, or on the road.

The MinVerse haptic 3D mouse is the tactile revolution your creative workflow has been waiting for. Imagine sculpting digital clay that pushes back against your touch, feeling the texture of game environments, or manipulating 3D models with unprecedented precision. This groundbreaking technology represents the future of human-computer interaction, promising to transform how we create, design, and play in digital spaces for years to come.

Click Here to Buy Now: $1050 $1500 ($450 off). Hurry, only a few left! Raised over $120,000.

The post Experience Digital Touch: MinVerse Haptic 3D Mouse Transforms Design first appeared on Yanko Design.

]]>
Vivo’s New Headset Basically Feels Like the Apple Vision Pro’s Android Doppelganger https://www.yankodesign.com/2025/03/25/vivos-new-headset-basically-feels-like-the-apple-vision-pros-android-doppelganger/?utm_source=rss&utm_medium=rss&utm_campaign=vivos-new-headset-basically-feels-like-the-apple-vision-pros-android-doppelganger Tue, 25 Mar 2025 20:30:50 +0000 https://www.yankodesign.com/?p=542416

Vivo’s New Headset Basically Feels Like the Apple Vision Pro’s Android Doppelganger

The Apple I remember was a very litigious company, suing Samsung for every single thing from the radii of their phone corners to the shape...
]]>

The Apple I remember was a very litigious company, suing Samsung for every single thing from the radii of their phone corners to the shape of icons on the home screen. Cut to 2024, and we don’t have one but have TWO Apple Vision Pro-inspired gadgets. Samsung unveiled the Moohan headset at their keynote in January, and now vivo’s lifted the lid on its new MR device, the vivo Vision – an MR device that feels a little heavily inspired by Apple’s own headset from WWDC in 2023.

From the moment you lay eyes on it, the resemblance is uncanny. There’s the same sweeping glass front, wrapping around the face like a cyberpunk visor. The headband mimics the Apple solo loop with a ridged, adjustable design. Even the external battery puck, tethered by a cable to the left temple, echoes Apple’s approach almost to the millimeter. The only think I hope vivo doesn’t copy here is Apple’s eye-watering $3,400 price tag.

Designer: vivo

Of course, a convergence of hardware design isn’t new. The smartphone industry practically runs on it. But there’s something oddly direct about the vivo Vision. Even the name feels lifted—Vision. It’s not bad branding, just… familiar. And in a product category trying to define a future beyond the screen, it’s hard not to notice when that future looks a lot like something we already saw last year.

Apple’s Vision Pro set a high bar last year, and if you’re entering the MR arena in 2025, you may as well study the playbook that got the most applause. What vivo seems to be doing here is anchoring its device in something familiar before it defines what makes its own vision different. That’s not a bad move, especially when the MR category is still waiting for its iPhone moment—the point where things shift from intriguing to essential.

So far, vivo’s headset is still playing the mystery card. There are no confirmed specs yet—no word on resolution, field of view, processor, or refresh rate. What we do have is a glimpse of its hardware choices: a visor-style front shielded in glass, several front-facing and downward-pointing cameras (likely for passthrough and gesture tracking), and a two-button interface on the right temple. There’s also a crown-style dial, which may control volume, zoom, or spatial navigation, depending on the software.

And that brings us to the real question: what software, exactly? If vivo’s planning to run Android XR—the platform Google’s been quietly building as the backbone for spatial computing—it would slot the Vision right into the growing Android MR ecosystem. With Samsung’s Project Moohan headset expected later this year, the timing here gets interesting. vivo could be positioning itself as an early Android XR player, or it may be building something more proprietary. We’ve seen OEMs go both routes, and neither guarantees a smooth experience. The difference lies in how well the ecosystem supports it—and who shows up to build for it.

Design-wise, the vivo Vision does a lot to suggest it’s more than a prototype, even if it’s not quite ready for shelves yet. The overall finish looks polished, and the blue colorway adds a bit of personality to an otherwise familiar silhouette. Whether it’s intended for mass market release or more of a flagship concept to generate buzz, it’s clear vivo wants to be part of the larger MR conversation. And with big names like Meta, Apple, Google, and Samsung all in the room, the more voices in that conversation, the better.

Of course, styling alone won’t carry the Vision. Apple’s Vision Pro wasn’t just a headset—it was a platform wrapped in silicon muscle, running an M2 chip, backed by 16GB of RAM, and packing dual micro-OLED displays with eye-tracking and spatial audio. If vivo wants to stand toe-to-toe, it’ll need comparable specs and a frictionless experience to match. That’s the hard part—the part we haven’t seen yet.

Still, there’s something refreshingly direct about vivo’s approach. Instead of reinventing the headset form, they’ve leaned into what works. Now the question is whether they’ll bring enough under the hood to move the category forward. Hardware is the handshake; software is the conversation. And right now, we’re still waiting for vivo to say more than hello.

So no, the vivo Vision isn’t pretending to be radically different—and that’s fine. Sometimes, evolution starts by borrowing familiar shapes before carving out new ones. If the final product delivers a great experience and opens up the space for more accessible mixed reality, then who really minds if the crown looks a little familiar?

The post Vivo’s New Headset Basically Feels Like the Apple Vision Pro’s Android Doppelganger first appeared on Yanko Design.

]]>